3D Artist with a Masters in Digital Media, and a First Class Honours degree in Animation. I specialise in 3D modelling, texturing, and rendering, with proficiency in Maya, 3ds Max, Substance Painter, and Arnold.
My experience spans from creating detailed character and set designs to producing photorealistic models for visualisation, with a strong focus on clean topology, and high-quality presentation.
I thrive in collaborative, creative environments and enjoy contributing to projects that combine technical precision with artistic vision. As I move forward in my career, I am excited to bring my skills to new projects.